![]() Finally game-optimized assets were generated with normal maps, LODs and collision meshes.įor vegetation such as flowers, bushes and grass we used color calibrated reference photography shot in the field to more accurately model and texture these assets.”Ī collection of realistic assets from Epic’s Open World demo shown at GDC 2015. Specular and roughness maps where then created to take full advantage of Unreal Engine 4’s Physically Based Rendering architecture. ![]() These assets were then put through a proprietary ‘de-lighting’ process to make them suitable for use in any lighting scenario. “For larger assets such as rocks, ground tiles, cliffs faces and tree trunks, reconstruction was performed directly from photographs using a process called photogrammetry. The pack is free, but requires and Epic Games account. Epic Games has released assets from the “A Boy and his Kite” Demo that was demonstrated at its GDC 2015 session.
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